Utopia is a massive multiplayer internet-based strategy game. It won the People's Voice Webby Award for Gaming Site of the Year twice (2002[1] and 2003[2]). Utopia is free to play; the game is supported by revenue from banner and pop-up advertising. Players can either pay a small fee for each Age or a one-time fee permanently for some minor in-game bonuses and removal of all advertising in the game.
ObjectivesUtopia keeps track of the players and kingdoms with the most land, honor and net worth throughout the world, and on each individual Island. At the end of each Age, the highest-ranked provinces and kingdoms are enshrined in the Hall of Honors. In addition, there are unofficial player-made lists for War Wins (though the value of such a ranking is disputed), and there are also player-made rankings for alliances.
* Land is the key resource of the game. In addition to a player's skill, a province's size at the end of an Age is also relative to whatever curves are created by changes in the gameplay mechanism from round-to-round, and the prevailing strategies of Utopia's top players in reaction to the changes.
* Honor measures a player's renown. Generally speaking, Honor points cannot be produced like other resources, but must be taken from other players. There are nine different Titles of Nobility (Peasant, Knight/Lady, Lord/Noble Lady, Baron/Baroness, Viscount/Viscountess, Count/Countess, Marquis/Marchioness, Duke/Duchess, Prince/Princess) which are determined through one's Honor. Successfully casting hostile spells, performing thievery operations, or invading another province all take Honor from the victim and give it to the aggressor. In addition, a military attack made during war generates new Honor for the attacker. However, attacks made while under the spell Anonymity, which causes the next attack made to only show the island and kingdom number, instead of showing both and the attacking province's name, will generate no honor. Having a greater Title of Nobility gives a player some minor bonuses, the bonuses becoming more beneficial as one's Title of Nobility increases. Though if the player chooses to be an orc as his or her race, he or she will receive half of the bonuses from Honour.[15]
* Net worth (NW) is not a resource, but an approximate measure of a province's raw power. Land, buildings, military and more all have a set value of Net worth, and larger, more powerful provinces will usually have more Net worth. Because attacks are most effective against players of similar size, having a high Net worth per acre is desirable. Networth is the most popular measure of a players value, as having a higher networth shows that the province has had success against its enemies.
SocietyPlayers are encouraged to interact with other players in the same kingdom; each kingdom has a private forum that is accessible only to its members. Players that do not wish to remain in the kingdom they are assigned to can defect to another kingdom. However, defecting costs 15% of everything a player owns -- land, military, honor and resources -- and is generally used as a last resort. Players are limited to three defections for each Utopian age, and unused defections are lost at the end of the age.
One social aspect of the game which has made its way into play is the existence of alliances. Alliances are not officially endorsed by the game's maintainers and are often disdained by non-alliance players, yet are treated with a certain level of tolerance as an inevitability. Alliances form when groups of competing kingdoms decide to band together and operate as a group. The first organized alliances rose as defense against "unofficial" alliances (not public, just friends working together etc) or multies, but through the ages alliances have formed for a variety of reasons from almost purely social, often nationality-based ones, via educational ones, to defensive ones whose main purpose is to defend their members against "unfair play", and finally to offensive ones who actively use their alliance to gain advantages over others. They often employ tactics that single kingdoms can not use, such as overwhelming an opponent by outnumbering them. The basic structure of the game itself was not designed for these kind of groupings and Utopia gives few defenses against such strategies. Alliances usually coordinate their operations using non-Utopia forums and other non-sanctioned communication channels. In the past, there have also been Alliance Wars, where most kingdoms of one alliance fight other kingdoms belonging to an opposing alliance, recent examples include: ABS (Absalom) vs CoV (Covenant), NA (Nordic Alliance) vs NH (Nation of Hope) & OA (Order of Avalon); 9F (Nine Fates) vs Lotus; NA vs HaJ (Honor and Justice), Absalom vs BF (Brute Force). There have also been at least two wars that are known as "Alliance Vs Server" wars, where the entire or large parts of the non allied players warred against an alliance, e.g. HaLL vs Server War. Unlike the standard alliance war theses wars only usually only end when the age ends, attacks petering out but never really ending.
Absalom is generally accepted as the best alliance in the game, with its kingdoms (Dragons, Equilibrium, Grace, Mercy, Rage, Sanctuary and Trinity) considered the seven best kingdoms in the game today.
Players also commonly use IRC, which has become a huge part of play within growing and experienced kingdoms, and has allowed players to interact like never before, channels have been setup for alliances, nationalities, kingdoms, strategy debate whilst also allowing for easy creation of new channels, as well as private messaging between any two users.[16] Instant messengers are also used., such as ICQ, MSN, AIM and Yahoo Instant Messenger, to aid in communication outside the game. However it is against the rules to force other players to use these methods against their will.
CriticismsAlthough Swirve has run Utopia for many years;
there have been many who have criticized the game's inability to deal with bullying. A factor that has had a negative effect on its reputation and credibility in recent years.
Another common complaint has been the failed attempt to control players with multiple accounts because of the game's inability to track players via their IP addresses. This is made difficult by the fact that recent versions of the Windows operating system allow for the creation of multiple IP addresses for multiple users, allowing people to easily have multiple accounts. These problems are not unique to Utopia, and have been growing across many online multiplayer game platforms.
On October 31, 2008, the new owners of Utopia, OMAC Industries, announced that limited trading of provinces would be available legally for the next age.
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