Utopia as an expression of unlimited imagination and desire is a concept that has always fascinated artists. Art can see in utopia a means to lift the restrictions of reality and accomplish the free expression of its visions. Starting from this connection and its various instantiations in the history of art, this workshop deals with the multiple significations, implications and dimensions of utopia. In everyday discourse the term ‘utopia’ is usually connected with an ideal future, with what seems impossible within the confines of reality, and is thus bound to create margins for many and often contradictory interpretations. Utopias are the places of dreams and hopes for a better life, which provide an escape from an always incomplete and constraining status quo. Sometimes they involve grandiose metaphysical schemata, other times they take the form of ephemeral shelters distanced from detailed sociopolitical reflection. Always, however, their creation is based on the criticism of established (political and aesthetical) institutions and social structures. Inspiring antithetical political and artistic practices, praised but also criticized, utopia has been a focus of debate for many disciplines and approaches. By blending theoretical discussion, aesthetic reflection and the artistic work of the participants, this workshop aims at critically exploring the various interconnections between theory and praxis, vision and reality, desire and finitude, utopia and dystopia.

Utopia and Youth

Within the context of the generalised youth protests that rocked Greece last December – also gaining widespread international recognition – this year’s workshop focuses on the relation between utopian discourse and youth. A historical study of youth movements reveals that youth has always functioned as a nodal point of resistance against the socio-political status quo of the day, advancing radical political transformation and social change. This is not to say, however, that all youth mobilization has a progressive orientation; on the contrary, it has also been lured by utopias of exclusion such as the Nazi Utopia of Racial Purity. Hence, the workshop will deal in depth with youth creativity and youth violence, will examine the role of youth subcultures in social and political mobilization, focusing on both the creative as well as the destructive dimensions of youth activism.

6th Painting Studio ASFA (Athens School of Fine Arts)

Basic timetable:

2 July: arrivals
3 July – 6 July: presentations
14 - 15 July: preparation of the presentation of the work
16-17 July: show and presentations of final works
18 July: end of show - departures

Number of Participating Students: 11

Organizer-Facilitator: Vassilis Vlastaras, Visual artist, Lecturer, ASFA
Assistant Organizer-Facilitator: Maria Glyka, Visual artist.

19 July, 2009

Sarah Kate Wilson and Jayne Wilton

A Cloud over Utopia
And it came to pass that a cloud descended on Utopia in the year 2009. It moved across the cerulean field symbolising the rift between idealism and reality. It cast its shadow on the landscape mirroring the building tension below and creating the opportunity for the writing of a new Utopian Blueprint.

Balloons after Utopia

Balloon Archways
Balloon Bouquets
Balloon Animals
Nets of Balloons
Helium Balloons
Hot Air Balloons

Balloons were used everywhere in Utopia, they symbolized joy, freedom and celebration. Birthday parties and Weddings were decorated with them, they adorned family homes and gardens. Adults made animals with them to entertain children, at large public events huge nets of balloons hung suspended from the ceiling that were released all at once, creating a cascade of balloons. Balloons have the tendency to explode and therefore make a large ‘pop’ noise, only adding to the excitement of the balloons. Balloons can be filled with human breath or helium, helium allows them to however in mid air and defy gravity. You could also travel by Balloon, when they were made from light weight fabric and filled with hot air that lifted them into the sky.

After the fall of Utopia, balloons were forgotten about, they were seen to be frivolous and excessive and had no place post-Utopia.

If you have discovered this publication, you are now the lucky owner of one single balloon, use it wisely.

How to inflate the balloon

- Hold the nozzle of the balloon in your mouth and pinch the balloon about one inch away from the nozzle. Just hold the rolled nozzle (collar) between your lips, not your teeth.
- Blow into a small section of the balloon and try to form a bubble. While blowing, stretch the section of balloon you are holding a small amount (grab the balloon about 2 inches from the nozzle and stretch it outward another inch or two). It's much easier to fill the rest of the balloon if you have a small bubble to get you started. After forming this small bubble, pinch the nozzle closed so no air comes out, and take deep breaths and keep filling the balloon.
- Once the balloon is filled sufficiently with air tie the neck of the balloon in a single knot, and this is now your balloon.

18 July, 2009

Folding Poster side a and b


1)Copy the image

2)Print in A4 format

3)Print in one side the piggy (side B)

4)Print the rest on the other
side (side A)

5)Fold the paper such as to have
the astronaut as a cover and the
shadowy figure in front of the fire
as the back cover

Larry and me (roomates of Utopia)

16 July, 2009

www.ephemeraweb.org theory & politics in organization volume 5(2): 394-408

From Utopian Worlds to Utopian Spaces: Reflections on the Contemporary Radical Imaginary and the Social Forum Process*
Simon Tormey

13 July, 2009

‘Channel ‘ by Jayne Wilton

Communication is critical to a utopian society. The ‘Channel’ project came from a desire to work with the materiality of communicational processes and with different permutations of individuals within a team. Telecommunication cables were stripped of their insulating coating and knitted together by the participants of the residency; a process itself requiring communication, the equal participation of all participants and the crafting of order from a chaotic mass of redundant cable.

Kjartan Abel - Utopia

11 July, 2009

The Isle of Youth (Isla de la Juventud)

(From Wikipedia, the free encyclopedia)

The Isle of Youth is the second-largest Cuban island and the sixth-largest island in the West Indies (After Cuba, Hispanola, Jamaica, and Puerto Rico). The island has an area 3056 km² (1180 square miles) and is 100 km south of the island of Cuba, across the Gulf of Batabanó. The island lies almost directly south of Havana and Pinar del Río, and because of its superficial extension, population and for its economic characteristics, is considered to be a Special Municipality, not being a part of any province. The Isle of Youth is, therefore, administered directly by the central government of Cuba.

The largest of the 350 islands in the Canarreos Archipelago (Archipiélago de los Canarreos), the island has an estimated population of 100,000. The capital and largest city is Nueva Gerona in the north, and the second-largest and oldest city is Santa Fe in the interior. Other communities include Columbia, Mac Kinley, Santa Bárbara, Cuchilla Alta, Punta del Este, Sierra de Caballos and Sierra de Casas.

The island was called the Isle of Pines (Isla de Pinos) until it was renamed in 1978.


"The Isle of Pines" is also a classic utopian novel written by Henry Neville in 1668.

(From Wikipedia, the free encyclopedia)

The book explores the fictional adventures of George Pines and four fellow female survivors who are shipwrecked on an idyllic island. Pines finds that the island produces food abundantly with little or no effort, and he soon enjoys a leisurely existence, engaging in open sexual activity with the four women.

Each of the women gives birth to children, who in turn multiply to produce distinct tribes, by which Pines is seen as the patriarch. One of the women, a black slave girl, gives rise to a tribe called the Phills, who increasingly reject the impositions of laws, rules, and Bible readings which are established in an effort to create some form of social order. They eventually rebel completely, and revolt against the white tribes, causing a civil war. At this point some Dutch explorers arrive, bringing with them guns which are used to quell the uprising.

The narrative is written from the viewpoint of the Dutch explorers and begins with their arrival and the discovery of a primitive white English-speaking native race. The explorers discover that the islanders are the grand and great-grandchildren of George Pines, and that in just three generations the islanders have lost the technological and industrial advantage of their British origins. They later discover that they possess an axe which lay blunt and never sharpened. The island itself is so productive in terms of food and shelter that the islanders leave newborn babies exposed to the elements with no harm.

07 July, 2009

Utopia (online game)

Utopia is a massive multiplayer internet-based strategy game. It won the People's Voice Webby Award for Gaming Site of the Year twice (2002[1] and 2003[2]). Utopia is free to play; the game is supported by revenue from banner and pop-up advertising. Players can either pay a small fee for each Age or a one-time fee permanently for some minor in-game bonuses and removal of all advertising in the game.


Utopia keeps track of the players and kingdoms with the most land, honor and net worth throughout the world, and on each individual Island. At the end of each Age, the highest-ranked provinces and kingdoms are enshrined in the Hall of Honors. In addition, there are unofficial player-made lists for War Wins (though the value of such a ranking is disputed), and there are also player-made rankings for alliances.

* Land is the key resource of the game. In addition to a player's skill, a province's size at the end of an Age is also relative to whatever curves are created by changes in the gameplay mechanism from round-to-round, and the prevailing strategies of Utopia's top players in reaction to the changes.

* Honor measures a player's renown. Generally speaking, Honor points cannot be produced like other resources, but must be taken from other players. There are nine different Titles of Nobility (Peasant, Knight/Lady, Lord/Noble Lady, Baron/Baroness, Viscount/Viscountess, Count/Countess, Marquis/Marchioness, Duke/Duchess, Prince/Princess) which are determined through one's Honor. Successfully casting hostile spells, performing thievery operations, or invading another province all take Honor from the victim and give it to the aggressor. In addition, a military attack made during war generates new Honor for the attacker. However, attacks made while under the spell Anonymity, which causes the next attack made to only show the island and kingdom number, instead of showing both and the attacking province's name, will generate no honor. Having a greater Title of Nobility gives a player some minor bonuses, the bonuses becoming more beneficial as one's Title of Nobility increases. Though if the player chooses to be an orc as his or her race, he or she will receive half of the bonuses from Honour.[15]

* Net worth (NW) is not a resource, but an approximate measure of a province's raw power. Land, buildings, military and more all have a set value of Net worth, and larger, more powerful provinces will usually have more Net worth. Because attacks are most effective against players of similar size, having a high Net worth per acre is desirable. Networth is the most popular measure of a players value, as having a higher networth shows that the province has had success against its enemies.

Players are encouraged to interact with other players in the same kingdom; each kingdom has a private forum that is accessible only to its members. Players that do not wish to remain in the kingdom they are assigned to can defect to another kingdom. However, defecting costs 15% of everything a player owns -- land, military, honor and resources -- and is generally used as a last resort. Players are limited to three defections for each Utopian age, and unused defections are lost at the end of the age.

One social aspect of the game which has made its way into play is the existence of alliances. Alliances are not officially endorsed by the game's maintainers and are often disdained by non-alliance players, yet are treated with a certain level of tolerance as an inevitability. Alliances form when groups of competing kingdoms decide to band together and operate as a group. The first organized alliances rose as defense against "unofficial" alliances (not public, just friends working together etc) or multies, but through the ages alliances have formed for a variety of reasons from almost purely social, often nationality-based ones, via educational ones, to defensive ones whose main purpose is to defend their members against "unfair play", and finally to offensive ones who actively use their alliance to gain advantages over others. They often employ tactics that single kingdoms can not use, such as overwhelming an opponent by outnumbering them. The basic structure of the game itself was not designed for these kind of groupings and Utopia gives few defenses against such strategies. Alliances usually coordinate their operations using non-Utopia forums and other non-sanctioned communication channels. In the past, there have also been Alliance Wars, where most kingdoms of one alliance fight other kingdoms belonging to an opposing alliance, recent examples include: ABS (Absalom) vs CoV (Covenant), NA (Nordic Alliance) vs NH (Nation of Hope) & OA (Order of Avalon); 9F (Nine Fates) vs Lotus; NA vs HaJ (Honor and Justice), Absalom vs BF (Brute Force). There have also been at least two wars that are known as "Alliance Vs Server" wars, where the entire or large parts of the non allied players warred against an alliance, e.g. HaLL vs Server War. Unlike the standard alliance war theses wars only usually only end when the age ends, attacks petering out but never really ending.

Absalom is generally accepted as the best alliance in the game, with its kingdoms (Dragons, Equilibrium, Grace, Mercy, Rage, Sanctuary and Trinity) considered the seven best kingdoms in the game today.

Players also commonly use IRC, which has become a huge part of play within growing and experienced kingdoms, and has allowed players to interact like never before, channels have been setup for alliances, nationalities, kingdoms, strategy debate whilst also allowing for easy creation of new channels, as well as private messaging between any two users.[16] Instant messengers are also used., such as ICQ, MSN, AIM and Yahoo Instant Messenger, to aid in communication outside the game. However it is against the rules to force other players to use these methods against their will.


Although Swirve has run Utopia for many years; there have been many who have criticized the game's inability to deal with bullying. A factor that has had a negative effect on its reputation and credibility in recent years.

Another common complaint has been the failed attempt to control players with multiple accounts because of the game's inability to track players via their IP addresses. This is made difficult by the fact that recent versions of the Windows operating system allow for the creation of multiple IP addresses for multiple users, allowing people to easily have multiple accounts. These problems are not unique to Utopia, and have been growing across many online multiplayer game platforms.

On October 31, 2008, the new owners of Utopia, OMAC Industries, announced that limited trading of provinces would be available legally for the next age.

From Wikipedia, the free encyclopedia

Used Utopia Cars

Find Used Cars for Sale in Utopia, TX

Looking for a Used Car in Utopia? We have made it easy to find, research & buy a Utopia Used Car or Truck. Our Used Car Classifieds allow you to find, compare, price and get more information on any Used Car Listing in Utopia. We also connect you to the seller of a Used Car to make negotiations easy and save money. To begin, select a Make in Utopia to view the Used Cars & Trucks in Utopia.

Club Utopia

Club Utopia is always 21 and over!

On the other hand there is no dress code.

Their remodel is not done; they are making improvements as fast as they can. Their new lighting system includes all new intelligent lighting, strobes, and color spots. Their all new Turbosound system is absolutely amazing with 32,000 watts of the most musical system you've heard. See you soon.

December Greek riots


Neverland (also spelled Never Land or expanded as Never Never Land) is a fictional world featured in the works of J. M. Barrie and those based on them. It is the dwelling place of Peter Pan, Tinker Bell, the Lost Boys, and others. Although not all people in Neverland cease to age, its best known resident famously refused to grow up, and it is often used as a metaphor for eternal childhood (and childishness), immortality, and escapism.

Nature of Neverland. The novel explains that the Neverlands are found in the minds of children, and that although each is 'always more or less an island', and they have a family resemblance, they are not the same from one child to the next. For example, John Darling's 'had a lagoon with flamingos flying over it' while his little brother Michael's 'had a flamingo with lagoons flying over it'. The novel further explains that the Neverlands are compact enough that adventures are never far between. It says that a map of a child's mind would resemble a map of Neverland, with no boundaries at all.

Young women at Utopia

Young women at Utopia, a Moscow nightclub, at a party for Russian Playboy Magazine. When asked if they supported the government's reform programs, they replied, "Of course, our life can't get any better than this."

Proposed Bibliography on Youth

Amit-Talai V. and Wolff H. (1995), Youth Cultures: A Cross Cultural Perspective, London: Routledge.
Angel W. (1990), Youth Movements of the World, Harlow: Longman.
Boren M.E. (2001), Student Resistance-A History of the Unruly Subject, London and New York: Routledge.
Brown S. (2005), Understanding Youth and Crime, Maidenhead: Open University Press.
Cavalli A. and Galland O. (1995), Youth in Europe, London: Pinter-A Cassel Imprint.
Chisholm L. and Kovacheva S. (2002), Exploring the European Youth Mosaic, Strasbourg: Council of Europe Publishing.
Cohen P. (1997), Rethinking the Youth Question, Basingstoke: MacMillan Press.
Coleman J. and Hendry L. (1996), The Nature of Adolescence, London: Routledge.
Craig S. and Bennet S.E. (1997), After the Boom-The Politics of Generation X, London: Rowman & Littlefield Publishers.
Epstein J. (ed) (1998), Youth Culture: Identity in a Post-modern World, Malden Mass: Blackwell.
Fornas J. and Bolin G. (eds) (1995), Youth Culture in Late Modernity, London: SAGE.
France A. (2007), Understanding Youth in Late Modernity, Maidenhead: Open University Press.
Frank T. (1997), The Conquest of Cool, Chicago: The University of Chicago Press.
Hall S. and Jefferson T. (eds.) (2006), Resistance Through Rituals, Abingdon: Routledge.
Hodkinson P. and Deicke W. (eds) (2007), Youth Cultures: Scenes, Subcultures and Tribes, London: Routledge.
MacDonald R. (ed) (2000), Youth, the ‘Underclass’ and Social Exclusion, Abingdon: Routledge.
Miles S. (2000), Youth Lifestyles in a Changing World, Buckingham: Open University Press.
Mizen P. (2004), The Changing State of Youth, Basingstoke: Palgrave MacMillan.
Muncie J. (2006), Youth and Crime, London: SAGE.
Nava M. (1992), Changing Cultures-Feminism, Youth and Consumerism, London: SAGE.
Roche J., Tucker S., Thomson R. and Flynn R. (eds.) (2005), Youth in Society, London: SAGE.
Savage J. (2007), Teenage-The Creation of Youth 1875-1945, London: Chatto & Windus.
Wallace C. and Kovatcheva, S. (1998), Youth in Society-The Construction and Deconstruction of Youth in East and West Europe, Basingstoke: Palgrave.